Dayz (SinglePlayer Mod)
- – Place the “@DayZ_SP” Folder in your arma2 2 task pointed stone registry.
- – Steam users:”C:\Program Files (x86)\Steam\steamapps\common\arma 2 task pointed stone” – 64bit clients
- “C:\Program Files\Steam\steamapps\common\arma 2 task pointed stone” – 32bit clients
- – Then place the “Dayz_SP.Chernarus.pbo” File in your main goal envelope “arma 2 task arrowhead\Missions”
- – start up arma 2 OA and in the primary menu, Select Extensions…enable the Dayz_SP Extension. Restart your game
- – Go to Single player, Scenarios…and select DayZSP.
- All ArmA 2 mods go in this arrangement
- /arma 2 task sharpened stone/(root envelope)
- /arma 2 task sharpened stone/(@mod is our mod envelope)
- /arma 2 task sharpened stone/@Mod/Addons/*.pbo,*.bisign (pbo and bisign records go in there)
A few game choices can be chosen by means of a radio call:
0-0-0: Sets the present mission time (can be set and reset anytime amid the mission).
0-0-1: Brings up a model choice exchange
(as the rundown of accessible model is made progressively, this may take a while on slower PCs)
A cheat mode is accessible, and can be actuated toward the begin the of mission.
(This must be done inside the initial 60 seconds of the mission!)
To do as such, the player needs to stroll in a “C” design:
- 1. Strafe left ( key “A” ) for a couple of steps, at that point stop.
- 2. Move back ( key “S” ) for a couple of steps, at that point stop.
- 3. Strafe right ( key “D” ) for a couple of steps, at that point stop.
After this, there will be three extra radio calls accessible:
0-0-7: Spawn Objects
Permits generating of any weapons, hardware, vehicles or creatures that are typically accessible in the mod.
Any things will be brought forth on the ground, before the player.
Vehicles will begin harmed (simply like in the MP form), and should be fixed, so as to be useable.
Creatures can be murdered and butchered, so as to utilize their meat.
While bringing forth littler things and remaining on an incline, ensure that you are pointed downhill, as generally the thing may produce underground.
Know that a few tools are arranged as weapons (for example the scoop or the toolbox), so they must be chosen from the separate gathering.
0-0-8: No Zombie Attacks
Zombies will at present approach the player, yet not do any assaults.
The non-assault mode will remain like this until the finish of the mission.
0-0-9: Show Loot Info
Shown structures around the player’s present region that may contain plunder.
Structures are set apart by a vertical pillar, and the bring forth positions inside the building are demonstrated by green translucent boxes.
On the off chance that a guide is accessible, the structures will likewise be demonstrated there.
The diverse shaft hues demonstrate the quantity of plunder positions:
10 or less: green
- 20 or less: yellow
- more than 20: red
- watersource: blue